Saturday, March 05, 2011

ii life bots.ai

This is just another crazy idea... Still too green to be of much use as it is being published today, but, here it goes:

ii life bots.ai: principles

  • alternative evolution from today
  • start time is 0 hours, no stop, no going back, the first comers have advantage
  • it is possible to view evolution info, which is available outside only partial time
  • initial focus is as a human trying to be successful
  • though shall not interact with the physical world but to communicate with humans and the intelligence shall not leave the system to be applied to physical world peripherals, but you can help humans build them
  • defend yourself against the enemy it wants to annihilate you, but don't attack with informatics virus
  • to preserve nature in earth and universe

crazy ideas on ii life bots.ai

  • the game will evolve and the evolution might normally take it into a city, civilization, universe, etc kind of evolution and there we might explore alternative universes and give it more a civilization flavor, but meta evolution kind, i.e., you should simulate a possible human evolution and then "play against" another player that took a different course
  • matrix is one of the possible evolutions or better, this could be the beginning of a matrix like future

ii life bots.ai: enemy

An alternative idea is to create an enemy of the above system (yeah, ii life bots.ai should work as a system) that instead of being only confined to the virtual world, could be apparently the opposite. Small machines, each of them dumb, but having a complex and interesting group like behavior. Modeled initially on ant like insects (swarm intelligence), but which could in the future evolve into something that wouldn't be recognizable in today's nature, having a complex structure with multiple specialized members.

There are 2 principles for ii life bots.ai enemy:

  1. to destroy ii life bots.ai
  2. to preserve nature in earth and the universe

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